==== Camera motion and attachment sample ==== Original blender model is the same as other samples but slightly modified to set camera behind character and added floor. There are two figures on scene. A clone of a character created on fly. Camera is attached to original copy of a figure. Which means if you navigate it, camera will follow. if you switch navigation to a clone with and move it, you 'll see that motion applied to character only, but not to a camera. Full source code for this sample can be found in SVN repository as 'CamaraAttachment' sample and also [[demos:cammovesource|here]]. Take a look at **setupNavigator ** function for details on how to attach camera to an object. To control character motion use keys:\\ - switch control between instances. \\ - move forward.\\ - move backward ( reverse timing).\\ - turn left in local coordinate system.\\ - turn right in local coordinate system.\\ [[http://cast3d.org/demos/models/cameramove/camwalk.zip|Modified model]] with added floor, originally provided by Brad Roodt These is also [[http://cast3d.org/demos/models/cameramove/fc_b.xc3|Xc3 model file]] available. Sample is powered by Papervision3D rendering engine.